ARC Raiders Frozen Trail is not a map, a biome, or a location you can drop into — it is the name of the October 8, 2025 update itself. The patch adds Pendola Pass, a new playable map, alongside a boardable Frigate endgame, three new ARC enemy types, Outposts, and amplified weapons. The most repeated mistake about this update is treating the trailer's dramatic backdrop as the destination name, and that confusion is worth clearing up before the patch lands.
Part 4 of a series. Start with What is in the ARC Raiders update 1.45?, then What is in the ARC Raiders Frozen Trail update?.
What ARC Raiders Frozen Trail adds on October 8
ARC Raiders Frozen Trail is the October 8 update for ARC Raiders, the extraction shooter from Embark Studios. It adds a new map called Pendola Pass, a boardable Frigate endgame activity, three new ARC enemy types, a player housing system called Outposts, a weapon upgrade system called amplified weapons, and new gadgets including a grappling hook and tether launcher.
The most common mistake about this update is the name. Frozen Trail is the update; Pendola Pass is the map inside it. The creative director says the map sits above every destination already in the game, so it appears at the top of the destination select screen.
ARC Raiders launched on PC and consoles under Embark Studios, the Stockholm-based developer behind The Finals. Treat every detail below as showcase evidence unless it appears in Embark's own patch notes, which were not published at the time of writing.
A concrete example of the gap between showcase and release: the trailer shows a level V Renegade in legendary yellow, and that could be placeholder art. Nothing in the footage confirms final item levels or rarities.
Pendola Pass is the new map in the ARC Raiders Frozen Trail update, and Embark Studios lists it above every previously released destination on the destination select screen. If you know the older maps, that ordering alone tells you where it sits in the pecking order.
Pendola Pass, the new map above every other destination
Pendola Pass is the Frozen Trail map, and Embark Studios places it above all previously released destinations in the destination select screen. The reveal, shown in 2025, depicts a large indoor area with an outpost visible in the upper right, distant mountains, and a raider crawling on open ground while something large shadows the radar.
Several environment details are shown but not explained. A raider uses the flame spray, already in the game, to melt ice on the map rather than against an ARC enemy, which suggests meltable ice could hide loot or a sealed route. A frame near the end shows what look like giant obelisks, possibly interior Frigate geometry or the fallen walker mentioned by the creative director.
The creative director refers to downed walkers rather than emperors, which is the term most players use. He also says the map is the first chance to experience the full scale of a walker up close and describes the intended feeling as dread. The naming inconsistency appears in the showcase itself, so expect either term to remain in use.
Electrical towers appear in the footage in a position that resembles the tower associated with the matriarch spawn on Dam Battlegrounds, where rare containers cluster. That parallel is an observation from the trailer, not a confirmed loot layout.
How Pendola Pass lines up with the older destinations
| Destination | Setting | Status |
|---|---|---|
| Pendola Pass | Snow and ice, large indoor area | New in Frozen Trail (2025) |
| Dam Battlegrounds | Outdoor dam, matriarch spawn tower | Previously released |
| Other launch-era destinations | Outdoor surface maps | Released before 2025 |
Reading the Pendola Pass reveal
- Start with the map position: Pendola Pass sits above every previously released destination on the select screen, as shown in the 2025 reveal.
- Watch the flame spray use: the raider melts ice instead of attacking an ARC enemy, hinting at meltable ice over loot or a sealed route.
- Check the late frames: the giant obelisk shapes may be interior Frigate geometry or the fallen walker the creative director mentions.
- Compare the electrical towers with the Dam Battlegrounds matriarch tower, where rare containers cluster, while treating that parallel as an observation from the trailer rather than a confirmed loot layout.
The Frigate endgame and why it is not a normal ARC fight
The Frigate is a rescue operation from the ARC, according to the creative director, sent after one of their walkers goes down. He calls it an endgame challenge for highly skilled players and describes the experience as boarding a pirate ship rather than destroying a target from outside.
That framing has a practical consequence. The Frigate cannot be destroyed with hullcrackers the way most ARC enemies in ARC Raiders can. Players have to scale it, board it, solve puzzles, avoid hazards, and sabotage it from inside to reach the rare loot. Embark Studios has not published the entry requirements or the player-count for the activity.
Because it is pitched at highly skilled players, part of the audience may never see the interior directly. That makes streamed and recorded runs the likely way most players experience the content, which is a design tradeoff rather than a confirmed feature.
The trailer shows the Hydro ARC emerging from what appears to be the Frigate, which is why the enemy may be limited to that activity. That is an inference from limited footage.
Bully, Skulker, and Hydro: the new ARC enemy types
Frozen Trail adds three ARC enemy types shown in the reveal: the Bully, a fast ground chaser with multiple weak points; the Skulker, a hovering ambusher that attacks from distance; and the Hydro, a multi-target enemy that appears aboard the Frigate. Each has a different counterplay problem, and the footage only partially answers how to solve them.
The Bully shows four leg weak points at first glance, and a fifth weak point appears on the weapon it fires from when a player scopes in. Damage text in the footage separates a forward body from a back body, which suggests targeted destruction matters. Its ranged attack looks like a wide spread rather than the Sentinel's charged shot, so breaking line of sight may work better than dodging on open ground.
The Skulker conceals itself, hovers on four rotors rather than flying like a Wasp, and extends a tail before attacking from range. Accuracy in the footage looks low, which suggests rolling and breaking sightlines are viable.
The Hydro can target multiple players in different directions at once, which changes how PvP fights unfold when ARC are present. Weak points appear to sit on its back, and the guns on its front may be destructible first.
Outposts, amplified weapons, and the new gadgets
The Frozen Trail update adds player outposts, amplified weapons built at a new research bench, and three gadgets that reshape movement and control rather than raw damage.
| Feature | How it works | Player-facing risk |
|---|---|---|
| Outposts | Player housing built from metal parts, placed on a grid with craftable furniture | None shown |
| Amplified weapons | Built at a new research bench by combining ARC parts with weapon frames | Ascension is irreversible |
| Grappling hook | Attaches, reels in, and disconnects; works on ARC enemies as well as surfaces | None shown |
| Tether launcher | Fires two connectors to pin ARC or players in place | None shown |
| Yank grenade | Auto-deploys, targets a nearby ARC, and pulls it in at high velocity | None shown |
Outposts are player housing, an extension of the raider den. Players craft furniture from metal parts, place and rotate it on a grid, and use models already familiar from the surface such as radiators and field depot desks. The trailer shows Scrappy and a workbench with medium gun parts, which suggests crafting and workbench functions may move or extend into the outpost.
Amplified weapons are built at a new research bench and combine existing ARC parts with weapon frames. The showcase shows the fireball burner as an example, which points toward incendiary rounds, and one weapon mod requires a rocketeer driver, which points toward explosive rounds. Neither round type is confirmed by Embark Studios.
Amplified weapons also bring an ascent step with an irreversible warning. The game tells the player that ARC internals are integrated directly into the weapon frame, and once ascended a weapon cannot return to its original format. Rebuilding means collecting the materials again.
The new gadgets change movement and control more than damage. The grappling hook can attach, reel in, and disconnect, and it can attach to ARC enemies as well as surfaces. The tether launcher fires two connectors to pin ARC or players in place, and the yank grenade auto-deploys, targets a nearby ARC, and pulls it in at high velocity.
The reward pass change and what it costs
The Frozen Trail update replaces the existing raider decks with a three-part reward pass system. The legacy pass merges the raider decks players already own, and Embark Studios has said existing progress carries over rather than resetting. The free pass unlocks through XP and includes 200 raider tokens, five outfits, new gameplay items, and 20 cosmetic items including Scrappy outfits, furniture, charms, attachments, and emotes.
A premium pass sits alongside the free track with premium toggles for outfits, exclusive colorways, weapon stencils, exclusive hairstyles, and more tokens, listed in the showcase as 50 raider tokens. Whether the premium pass costs real money was not settled in the reveal, and Embark Studios has not confirmed pricing.
Do not treat the token counts or cosmetic totals as final. Reward tracks are commonly adjusted between reveal and release, and no official breakdown was published at the time of writing.
Weapon stencils are the update's cosmetic weapon layer. The reveal includes a warning that raiders who beat you can take your personalized weapon, so a distinctive stencil may make your gun a more attractive target.
What the Frozen Trail reveal did not confirm
Several details shown in the Frozen Trail showcase remain unverified, and treating them as confirmed will produce bad expectations before October 8. The list below covers the items most likely to be repeated as fact.
No patch notes existed at the time of writing. Item levels, rarity colors, loot tables, damage numbers, and reward totals all come from trailer frames and voiceover rather than published documentation.
One frame shows a drum-magazine weapon that was not identified. Another shows a white box clipping through a shelf in a bunker, which could be ammunition, a crafting material, or nothing deliberate.
The bunker interiors shown during flash freeze contain radar containers, medical bags, and what look like weapon crates and ammo boxes, and they function as shelter during the weather event. The exact contents are not documented.
The development studio behind this update is worth naming precisely because so many claims circulate without a source.
FAQ
- When does ARC Raiders Frozen Trail release? The update is scheduled for October 8, per the reveal. Embark Studios had not published patch notes at the time of writing, so confirm the date on official channels before planning around it.
- Is Pendola Pass the same thing as Frozen Trail? No. Frozen Trail is the name of the October 8 update. Pendola Pass is the new map included in it, positioned above every existing destination in the destination select screen.
- Can you destroy the Frigate with hullcrackers? No. The creative director states the Frigate must be boarded and sabotaged from inside rather than destroyed from outside, unlike most ARC enemies in the game. Entry requirements and player count are not yet published.
- What happens when you ascend a weapon in ARC Raiders? The game warns that ascent is irreversible. Once ARC internals are integrated into the weapon frame, the weapon cannot return to its original format, so players must gather materials again to rebuild.
- Who developed ARC Raiders? ARC Raiders is developed by Embark Studios, the Stockholm-based studio also behind The Finals, and published as a free-to-play extraction shooter on PC and consoles.
Turning a long reveal breakdown into a written article
Frame-by-frame breakdowns like this one carry information that does not survive as a video alone. Timestamps, half-visible UI text, and small item cards are difficult to search, cite, or revisit months later, and readers who want one detail usually do not want to scrub through seventeen minutes to find it.
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